Use the reference image only as a reference, not for the start frame. Include battle-style upbeat background music and sound effects. Immediately after the start, switch to the following cut.
Screen transition with ultra-fast transition. Space collapses at high speed.
After a momentary whiteout,
Switch to a field that inherits the atmosphere of the reference image's background.
Simultaneously with the switch,
An RPG-style command UI appears at the bottom of the screen.
One of them is selected, and the character starts moving.
UI effects:
・Semi-transparent window slides in
・Pixel-style or modern game UI
・Slightly glowing frame (glow)
・Crisp appearance animation
Display content:
Left side: Character name, HP, MP gauge
Right side: Special moves (Japanese names) associated with several reference images
Top side: Enemy character name associated with the reference image
A special giant enemy character associated with the reference image appears in the back right, and the player character is placed in the front left, facing away.
Camera composition:
・Player character in the front left
・Enemy in the back right
・Slightly low angle for impact
Direction:
・The character holds a weapon associated with their appearance, enters a battle pose, faces the enemy character, and takes a light step. This series of actions occurs instantly at ultra-high speed.
・The background moves slightly (particle, fog, energy)
Style:
cinematic, game UI overlay, ultra detailed, high contrast,
fantasy battle scene, dynamic lighting, volumetric light