16:9 widescreen, fantasy adventure game screen style merging cel-shading rendering and watercolor blending, predominantly blue-green cool tones with warm light accents, 15 seconds of ancient ruin exploration.
0-4 seconds: A pair of eyes slowly opens in the darkness, the sapphire blue pupils reflect blue light. The camera pulls back, a blonde boy slowly sits up on a glowing stone altar. The surroundings are a dim ancient stone chamber, the walls covered with mysterious patterns emitting a faint blue glow. The patterns extend outward like circuits, pulsating and flickering. Water drops fall from the stone wall, echoing distantly; 5-9 seconds: The boy steps barefoot onto the cold stone floor and walks towards a huge stone door at the end of the chamber. He reaches out to touch the circular mechanism rune on the door. Blue light spreads outward from the point of contact like water ripples, and the ancient patterns on the entire stone door are activated and light up sequentially. The stone door opens with a crash, and dazzling white natural light pours in from outside, submerging the entire frame. The camera follows the boy as he steps into the light; 10-15 seconds: The light dissipates, and a magnificent extreme long shot unfolds. The boy stands on the edge of a towering cliff, facing a boundless panoramic view of a fantasy world—emerald green forests, azure lakes, huge islands floating in the distance, snow-capped mountains surrounded by clouds, and a massive castle ruin emitting golden light on the horizon. The wind blows the boy's hair and clothes. The camera slowly pulls back and rises from behind the boy, taking in the entire magnificent world. Sound effects: Water drop echoes and low temple resonance at the opening, layered electronic sound effects when the stone door mechanism activates, heavy rumbling sound when the stone door opens. When the world unfolds, the orchestral music bursts from silence into a grand and magnificent main theme. Wind sounds run through the ending. Prohibited: Any text, subtitles, LOGO, or watermark.